# Car Rarity Resources

![](/files/wYRcRjDTnnMaBQt4D6vX)

Riot Racers cars have a **variable rarity** as opposed to a fixed rarity. Your actions in the game, such as upgrades, color changes, XP advance and other factors will influence the rarity value of your car. This **rarity value** will be available once the game officially starts and will change automatically depending on your actions.&#x20;

We are however able to calculate a **First Drop Rarity** value based on fixed numbers in each series, as each series contains **3,333** cars spread over **25** car models. As each car model contains **7** [**Factory Classes**](/cars/car-classes.md#factory-class-and-current-class) we can also include that calculation into the FDR.

After the drop is completed we can also include the **Car Color** into the formula, however since colors are being announced at each drop separately, this calculation has to wait until the whole Collection has been published.&#x20;

{% hint style="info" %}
Looking for **CW** Rarity? Check out the FDR list at the bottom of this page.
{% endhint %}

| Collection | Quantity | Car Models | Factory Classes | Color Groups | Total Colors |
| ---------- | -------- | ---------- | --------------- | ------------ | ------------ |
| Genesis    | 3,333    | 25         | 7               | 7            | 98           |

Average **Car Model Rarity** **(CMR)** in the **Genesis** Collection:&#x20;

| Car Model ID | Car Name          | Quantity | **CMR** |
| ------------ | ----------------- | -------- | ------- |
| #001         | **Prometheus**    | 90       | 2.70    |
| #002         | **Pandora**       | 140      | 4.20    |
| #003         | **Moonshot**      | 117      | 3.51    |
| #004         | **Avalanche**     | 152      | 4.56    |
| #005         | **Panther**       | 121      | 3.63    |
| #006         | **Fuego**         | 129      | 3.87    |
| #007         | **Vagabond**      | 100      | 3.00    |
| #008         | **Warhammer**     | 108      | 3.24    |
| #009         | **Ferocious**     | 94       | 2.82    |
| #010         | **Bladerunner**   | 144      | 4.32    |
| #011         | **Constellation** | 225      | 6.75    |
| #012         | **Storm Chaser**  | 165      | 4.95    |
| #013         | **Shark**         | 136      | 4.08    |
| #014         | **Aurora**        | 127      | 3.81    |
| #015         | **Everest**       | 143      | 4.29    |
| #016         | **Octane**        | 140      | 4.20    |
| #017         | **Conquest**      | 128      | 3.84    |
| #018         | **Annihilator**   | 95       | 2.85    |
| #019         | **Trailblazer**   | 125      | 3.75    |
| #020         | **Magnum**        | 148      | 4.44    |
| #021         | **Venom**         | 124      | 3.72    |
| #022         | **Mirage**        | 164      | 4.92    |
| #023         | **Veloce**        | 92       | 2.76    |
| #024         | **Mystique**      | 135      | 4.05    |
| #025         | **Airbender**     | 88       | 2.64    |

TBA - To Be Announced.

## First Drop Rarity

In order to go one step further and view the absolute **FDR** calculation please download the following PDF, which has also some additional information and calculations for people looking for rarity.&#x20;

{% file src="/files/-MkCjAWS4UUzl9dlQOkH" %}

{% hint style="info" %}
When calculating rarity on your own, please keep the following in mind:&#x20;
{% endhint %}

1. Rarity in the CMR and FDR calculation **does not** take into account XP Level and Points, as those values fluctuate. It also does not include future car color changes, car owners, and other **variable** car specific conditions. Such a calculation (**AFR** - Absolute Fluctuating Rarity) will be available in-game.
2. Once the Genesis series has been published completely the FDR list will be replaced with a FDR+C list which will take into account the specific color finish of your car.&#x20;
3. The information on this page is not financial advice - buying certain assets based on rarity, especially if fluctuating, bears potential financial risks.&#x20;

**This list is being updated regularly with color information and dropped/remaining values.**&#x20;

&#x20;


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