Asset Owner Alpha Info
This page will outline key points of information that an asset owner should know. Details about how the whole system works are in the pages below on the left menu.
πŸ”‘β€‹ Spawning (breeding) costs remains constant no matter how many times Cars or Drivers are spawnedβ€”from the first to the seventh spawn. There are seven classes of cars in the game, from Rookie up to Legendary. The price to breed goes up as you go up in class, but keep in mind that Legendary (the highest class) earns double the amount a Rookie (the lowest class) earns per play-to-earn race. All Drivers earn the same per race.
πŸ”‘β€‹ Trustless rentals and payouts. Cars/drivers are rented in the game and are immeditately usable in the game. RIOT token earnings are divided up and paid out to the in game wallet automatically at the end of each race. You can then withdraw RIOT tokens from the in game wallet whenever you want.
πŸ”‘β€‹ Genesis and Apollo Collection Cars are more valuable because they have more stamina, which means they can be raced more frequently - allowing them to earn more per day. See the table here.
πŸ”‘β€‹ Racing cooldowns are 24 hours for all assets except OG cars and Mecha drivers with zero cooldown. Spawning cooldowns are tiered based on the collection or type of asset, from 24 to 96 hours.
πŸ”‘β€‹ Genesis & Apollo assets will have their spawning limit reset and have no Time to Retire (TTR).
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